The door
The next modeling task is to create the doors. Because we did the 'instance
trick' we only need to model one. The approach is similar to the one used in
modeling other parts. Therefore we also decided to show many images and
little text for this object. Make all objects except the Mudguard
Wireframe Invisible. Take a side view. Then start with duplicating
the Mudguard and rename the new object to 'Door_right'. In Face Edit
mode, remove all unneeded faces, so you end up with an edge of faces shaped
in the profile of the door. Switch to Edge Edit mode and start adding
new faces and then use Point Edit to modify the shape to match the
blueprint.
Mudguard duplicated and all unneeded faces deleted

New faces created, points edited and moved to match the blueprint in side
view.
When the door is modeled in side view, go to a top view to do more point
editing and make sure the object matches the blueprint.

Select a vertical row of points and use the red handle to scale the
points in position
To model the air inlet, we move and bend the lower edges a little inward
(see next image)

Lower edges moved and bent inward
Then it's time to set the edges to the desired sharpness. Select the edges
as shown in the next image, open the Property window and set these edges to 'Sharp':

Select these edges and set Edge Sharpness value to Sharp
And to finish the door modeling, select the edges as shown in the next image
and set the Edge Sharpness for the upper ones to 'Semi Sharp' and the lower
ones to 'Sharp'. That should do the trick for the doors! When done,
save your work.

Upper selected edges are semi sharp; the lower edges are sharp...
And that leaves us with showing you the results so far:

The hierarchy at this point

We are getting somewhere now...