Rear window and rear Louvre's
Let's have a look a reference image that clearly shows the Louvre's covering the rear window.

Reference image
We start with modeling the Louvre's and then add the rear window.
As usual we use one of the car parts we already modeled and duplicate that.
This time we duplicate the Roof object and rename that to 'Louvre-Frame'.
Select the edges as shown in the next screenshot:

Select these edges
Extrude them downwards and then select the newly created faces:

Select these faces
Then select Edit -> Invert Selection from the menu bar (or press Ctrl
+ i), to deselect all selected faces and vice versa. Then delete all
selected faces.

Invert selection..
delete the selected faces and you get this..
Now switch to top view and create a new SDS rectangle. Rename this rectangle
to 'Louvre'

Rectangle added
In Edit Points mode, the vertices in the corners are moved to match the
blueprint. And because the Louvre is slightly bent, add two vertical
edges (and thus also two vertices) with the Knife tool and then again align
the shape to the blueprint.

Edges added with the Knife tool
Now apply the Extrude tool two times to add some depth to the Louvre's
object. Use the following tool settings:

Extrude tool settings
Remember you can use the Again function from the pop-up menu in the
view window, to repeat the tool with identical settings.
After the second extrusion, select the middle edge (as shown in the next
image) and slightly move it just a little bit outwards. This creates a nice
smooth rounding which is important for the correct light reflections later
on.

Select this edge and move it slightly outwards
Then select all outer edges (upper and lower horizontal and vertical
edges) and set the Edge Sharpness to ' Sharp'

Select these edges and make them sharp
Next, switch to Edit Points mode and make sure that the inner points of the
Louvre are exactly at the mirroring axis of the car. Also make sure
that at the vertical edge between the two arrows there are no more vertical
faces. If there are, you can remove them:

These points must be at the mirroring axis
To create the remaining Louvre's we only need to create instances of the original
Louvre. Press the space bar and make
sure you are no longer in edit mode. Take a top view, select the Louvre object, press and hold the Alt key and drag the green transformation handle
in the View window to create a new instance. You need to add three
instances in total. The biggest advantage of using instances is that they require
less memory. When done, move all objects to the Lamborghini level in the
hierarchy in the Select window.

All Louvre's created (mirrored objects also visible)
Then move each of the Louvre's into position so they are all aligned with
the roof structure:

All Louvre's in position
Now it's time to model the rear window. We use another SDS rectangle for
that. In top view, create a SDS rectangle:

SDS Rectangle added
Rename the rectangle to 'Rear Window' . Then switch to side view and
adjust the position of the Rear Window. It must be rotated slightly and then
moved just under the Louvre's:

Rear Window moved and rotated into position
And we're done! Save your work before continuing with the next chapter!