Creating a Lamborghini Murcielago

This multi chapter tutorial shows in detail how to create and render a very special car, the Lamborghini Murcielago, in Realsoft3D V5. The tutorial will go through all the steps and contains over 350 pictures showing the workflow.

Some basic knowledge of using the Realsoft3D user interface, like creating and renaming objects, using the compass menu and changing views is required. If you are unfamiliar with this, please check the user manual. This tutorial covers both SDS modeling and NURBS modeling. As you will see, the basic modeling techniques we used are the same all the way. So, some parts of the tutorial show more images then text. Where things become tricky, we explain the steps more in detail.

We hope you have as much fun trying this tutorial (oh... and maybe learn a thing or two), as we had creating this!


The Lamborghini Murcielago we are aiming for here...

Robert den Broeder and Stefan Klein, July 2006.

Special thanks to Vesa Meskanen for his excellent car paint shaders!
Extra special thanks to Arjo Rozendaal and Boris Jahn for proof reading and testing our little tutorial


Last update: July 27th 2006

Intermediate/advanced level.

Select a chapter:

  1. Reference images
  2. Modeling the hood
  3. Creating the mudguard
  4. Headlights
  5. Front spoiler
  6. The door
  7. The side rear
  8. The side spoiler
  9. Creating the roof
  10. The door window frame
  11. The windshield
  12. The side windows and side wing
  13. The wheels
  14. The tires
  15. Lights please
  16. Mirror mirror..
  17. Rear window and Rear Louvre's
  18. Rear bumper area
  19. Rear Section and Taillights
  20. All together now!
  21. The texture of the beast
  22. Rendering the scene